AI Limit Game Review: A Sci-Fi Soulslike That Falls Short of Expectations
AI Limit is a sci-fi action game with anime style, but suffers from dull combat, weak bosses, and frustrating technical issues.

Like most fans of Soulslike games, I’m used to dying many times to learn and master tough parts. But in AI Limit, I felt that same sense of repetition even before dying once. Other than its anime-inspired art and a few small abilities you unlock, this game feels extremely plain and unoriginal. The enemies are boring, the bosses are weak and easy to beat, and the story feels as empty as the main character.
To be fair, AI Limit isn’t terrible — apart from bugs and crashes that sometimes make you fall through the floor during boss fights — but there’s also nothing great about it. It ends up feeling like a forgettable experience.
The game is set in a vague sci-fi world, where society has collapsed because of mysterious reasons. Now, everything is covered in toxic black mud, which strangely also heals you when you eat it. You play as an android warrior called a Blader, created to bring balance by fighting almost everything you see.
The game follows typical genre clichés, like starting in a sewer for the tutorial and having a required poison swamp level. The main character is robotic, speaks in a dull tone, and lacks personality throughout the 30-hour story. While this isn’t unusual for games like this, if you were hoping AI Limit would do something different because of its sci-fi setting — it doesn’t.
AI Limit Struggles to Match the Best Soulslike Combat
AI Limit tries to copy the usual Soulslike style, with dark and dangerous places to explore, smaller enemies to fight, and big bosses near campfire-like checkpoints. But the game quickly disappoints because there aren’t many types of enemies, the levels feel empty, and the combat is too simple. Even though you can use melee weapons, magic spells, dodge, and parry, these features feel basic and don’t really give much of a challenge.
One of its more interesting mechanics is the Sync Rate system, which rewards aggressive, skillful play. The higher your Sync Rate, the more damage you deal—though getting hit or casting too many spells will reduce it, forcing you into a weaker state until you regain momentum. This replaces the typical stamina bar and encourages consistent performance.
AI Limit also introduces four swappable combat powers, like arm-based shields or fast dashes. Unfortunately, the parry ability you unlock first is so overpowered that there’s little incentive to use the others. While these mechanics show promise, the game rarely gives you a reason to experiment with them, resulting in dull and predictable fights.
AI Limit Struggles with Boss Design
In AI Limit, you mostly fight the same few enemies again and again. There are some alien creatures that look like they’re from Stranger Things, and basic robots that all attack in the same way. These enemies are easy to dodge or block, and they usually attack one by one which makes the fights feel boring and not very challenging. The boss battles which should be exciting, are just as simple. Their moves are easy to see coming, so you can block them easily and slowly take down their health without much trouble.
Sadly, boss designs rarely stand out. Many feel uninspired, like one boss that is simply a flying version of the basic alien enemies you’ve already fought countless times. Worse still, several bosses are recycled throughout the game—either by becoming regular enemies later on or by being reused in different boss encounters, which further reduces the excitement of facing them.
AI Limit shows promise, particularly later in the game. Due to their superior moves and unique bars, fighting other Bladers is far more interesting. These battles force you to be strategic, timing your strikes and blocks to weaken your opponent and eliminate them. There are also a few creative moments, like a boss fight where you battle a giant robot shooting lasers while you try to destroy its power sources. Sadly, these fun parts are rare, and most of the time you’re stuck fighting the same slow, boring enemies in boss battles.
On top of that, AI Limit has a lot of technical problems. During my playthrough, the game kept crashing, I got stuck in the environment, and I even fell through the floor in the middle of boss fights. One strange bug made me respawn over and over, falling through the map endlessly until I had to close the game myself. These glitches often made me lose progress and items which was really frustrating. Sadly, most of my worst defeats came from these bugs, not from tough battles—definitely not the kind of challenge you’d expect from a soulslike game.
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Pros and Cons of AI Limit Game
✅ Pros | ❌ Cons |
---|---|
🎨 Cool art style and visuals | 🥱 Combat feels basic and repetitive |
⚔️ Interesting Sync Rate system | 🧩 Boss fights are too easy and forgettable |
🔄 Swappable abilities for combat variety | ♻️ Enemy types are reused too often |
⚡ Some late-game fights are fun | 🧩 Many technical issues and game crashes |
🌌 Dark sci-fi setting | 🪫 Story feels empty and uninteresting |
✅ | 🐞 Bugs cause lost progress and frustration |
Conclusion
AI Limit is a soulslike game that feels empty, with about 30 hours of basic dodge-rolling and sword-fighting. The enemies are repetitive, the locations are forgettable, and the bosses are too easy to leave an impact. On top of that, frequent game crashes make the experience even more frustrating.
There are some good parts, like the cool art style, the Sync Rate system, and the option to swap abilities, but they don’t do enough to make the game stand out. If you’re really looking for a new soulslike game, AI Limit is an option — but there are much better choices available.